Index
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F
 fadeSpeed
 fetch, VegUIDataset
 Field Input Types
 Field Object Explained, VegUIPropertySet
 fields
 fill, VegUIContentBox
 fill_list, VegUIDataset
 fill_remote, VegUIContentBox
 find, VegUIList
 find_common_parent, VegUINode
 fixCols
 flags, VegUINode
 Flags
 Flags,Common
 flush
 flush_dset, VegUIDataset
 focus, VegUITab
 Focus types
 forceExpand
 free, VegUIDynFunc
 FriendMenu, VegUIMenu
 Funcs, VegUIDynFunc
 Functions
 fxFadeLimitIn
 fxFadeSpeed
 fxFadeTime
 fxNoFade
G
 Generic directions
 get_clone, VegUIManager
 get_free_idx, VegUIManager
 get_mouse
 get_new, VegUIManager
 get_open, VegUIMenu
 get_tail, VegUIMenu
 go, VegUISelector
H
 h
 halt_effect, VegUIEffect
 halt_fx_shadow, VegUIFXShadow
 halt_scale, VegUIFXScale
 handle_key_cbox, VegUIContentBox
 handle_key_list, VegUIList
 has_parent
 hasFocus, VegUINode
 height, VegUINode
 hevent_button, VegUIButton
 hevent_node, VegUINode
 hidden, VegUIDataset
 hide, VegUINode
 Hierachy, VegUIButton
 Hierarchy
 hItem, VegUIList
 htmlnode
int, speed of fading (ms)
int, speed of fading (ms)
function, if editType is VUI_DSET_INPUT_CUSTOM this function will be called to update the field
The field object is used to populate the property set with name value pairs.
Object, field information object
fields
this.fill = function(Node)
Fills the Content child of the content box with an existing HTML node
function, if editType is VUI_DSET_INPUT_LIST this function will be called to fill the field’s list with items to chose from
this.fill_remote = function(path,
ondone)
Fills the content child of the content box with the contents of a html file
this.find = function(value)
Sees if an item with a certain value exists
this.find_common_parent = function(Obj)
Find the first common vegui Parent that this element and Obj share
bool, if true columns in the database will not resize in order to hold more content, any overflowing content will be cut
fixCols
int, Bitmask
Bitmask flags that can be set on the flags property of the VegUIContentBox widget
These flags are turned on for this element by default
These flags are turned on for this element by default
These flags are enabled by default for this element
These flags are turned on for this element by default
These flags are turned on by default for this element
Bitmask flags that can be set on the flags property of each VegUIElement individually
this.flush = function()
Clears the list of all items
this.flush = function()
Clears the menu of all items
this.flush = function()
Clears the property set, effectivly removing all name values pairs
this.flush = function()
Clears the Items array and calls update_label
this.flush_dset = function()
Flushes the dataset, removing all entries
this.focus = function()
Gives focus to this tab bringing it to the foreground and moving the tabs in this.Tabs to the background
bool, if true all items will be expanded after rebuild() is done
forceExpand
this.free = function(id)
Free a unique function id effectivly removing the function linked to it from the stack
Array, holds all the befriended menues of this menu
Array, holds the functions
int, limit of fade in effect, if set the fade effect will be halted at the selected value (0-100)
fxFadeLimitIn
int, time it takes for the detailed display to fade in (ms)
fxFadeSpeed
int, time of fade effect (ms)
fxFadeTime
bool, if true there will be no fade effects even if init_fx was called on the manager
fxNoFade
this.get_clone = function(Template,
Parent)
Wrapper functions to create a new vegui element and clone it
this.get_free_idx = function()
private function
function get_mouse(e)
get mouse pointer location, sets mouseX and mouseY
this.get_new = function(type,
Parent,
Template)
Creates a new VegUIElement
this.get_open = function()
this.get_tail = function()
Best function name EVER
this.go = function(dir)
Select either the next (right) or the previous (left) item .Calls VegUINode::onchange
int, height (pixels)
int, in addition of being the height of the list it also sets the expandedSize property (pixels)
int, node height (pixels)
this.halt = this.halt_effect = function(noOnHalt)
halt()
this.halt = this.halt_fx_shadow = function(noOnHalt)
halt()
this.halt_scale = this.halt = function()
halts the event
this.handle_key = this.handle_key_cbox = function()
Handles key input on the element, this private function is called whenever a key is hit on the keyboard while the element is focused.
this.handle_key = this.handle_key_list = function()
Handles key press on the list element
function has_parent(Node,
Parent)
checks if Node is the child of Parent somewhere up the parent chain
int, Holds the focus type of the node
this.height = function()
this.hevent = this.hevent_button = function (eventType,
mEvent)
Similar to VegUINode::hevent_node only that this function also handles the focus status of the button, giving it active focus when it is clicked and taking the focus when the mouse button is released again
this.hevent = this.hevent_node = function(eventType,
mEvent)
private function
bool, if true the column will not be rendered (useful if you want to manipulate the detailed field, without having an additional detailed column show up in the dataset)
this.hide = function(b)
toggles this element to be invisible or visible
extends VegUINode
extends VegUINode
extends VegUINode
extends VegUIEffect
extends VegUIEffect
extends VegUIEffect
extends VegUIEffect
extends VegUIContentBox
extends vegUINode
extends VegUINode
extends VegUIButton
extends VegUIContentBox
extends VegUINode
extends VegUINode
extends VegUINode
extends VegUINode
extends VegUINode
object, holds the currently hovered item
function htmlnode(nodeName,
parentNode)
Wrapper for document.createElement with the option to append the created node to another html node right away